12/21/10

Gearing your pre-raid Bear Pt. 3 - Post-Raid

I've constructed a normal mode raid gear list that has what I am pretty sure are the BiS items/enchants for a Bear. This list was constructed with the following restrictions:

1) No BoP profession specific items. This is not a "is Profession X better than Profession Y" debate.
2) Randomly enchanted BoEs from Temple of Wind were ignored. These cannot be relied on. In some cases they will definitely be better than the static drops, but are incredibly random.
3) No PvP gear was used. I'll be making a post later on regarding PvP vs PvE gear.
4) Avoid Haste if it all possible. It is a terrible, terrible stat for Bears.
5) The least desirable secondary stat was reforged to Dodge Rating, regardless of what it was.
6) This is for maximum MITIGATION, not THREAT. If you are having threat issues when you start raiding (not likely) you can drop some of the Hit / Expertise reforges.

Gemming:

For the most part gem Agility, unless the socket bonus warrants something else. If you are having survivability issues (ie. not enough health), then switch to primarily gemming Stamina unless the socket bonus warrants it. You will still need 2 Yellow (+Dodge) gems to make your Meta work.

Reforging:

As previously mentioned, reforge the least valuable secondary stat to Dodge Rating.

Item List:

Helm: [Tsanga's Helm]
Reforge: 67 Crit Rating -> 67 Dodge Rating
Obtained: Trash Drop in Bastion of Twilight.

Necklace: [Necklace of Strife]
Reforge: 50 Haste Rating -> 50 Dodge Rating
Obtained: Valiona in Bastion of Twilight.

Shoulders: [Poison Protocol Pauldrons]
Reforge: 59 Crit Rating -> 59 Dodge Rating
Obtained: The "Tron" encounter in Blackwing Descent.

Back: [Cloak of Biting Chill]
Reforge: 50 Crit Rating -> 50 Dodge Rating
Obtained: Maloriak in Blackwing Descent.

Chest: [Sark of the Unwatched]
Reforge: 79 Crit Rating -> 79 Dodge Rating
Obainted: Atramedes in Blackwing Descent.

Wrist: [Parasitic Bands]
Reforge: 50 Crit Rating -> 50 Dodge Rating
Obtained: Magmaw in Blackwing Descent.

Hands: [Double Attack Handguards]
Reforge: 59 Expertise Rating -> 59 Dodge Rating
Obtained: Chimaeron in Blackwing Descent.

Waist: [Belt of Nefarious Whispers]
Reforge: 73 Hit Rating -> 73 Dodge Rating
Obtained: Leatherworking.

Legs: [Stormrider's Legguards]
Reforge: 75 Critical Rating -> 75 Dodge Rating
Obtained: Purchasable with 2200 Valor Points.

Feet: [Storm Rider's Boots]
Reforge: 59 Haste Rating -> 59 Dodge Rating
Obtained: Halfus Wyrmbreaker in Bastion of Twilight.

Ring: [Hornet Sting Band]
Reforge: 52 Haste Rating -> 52 Dodge Rating
Obtained: 1250 Valor Points.

Ring: [Signet of the Elder Council]
Reforge: 50 Haste Rating -> 50 Dodge Rating
Obtained: Exalted Reputation with The Earthen Ring.

Trinket: [Tia's Grace]
Reforge: Nothing
Obtained: Heroic Dungeon drop from Siamat in the Lost City of the Tol'Vir.

Trinket: [Fluid Death]
Reforge: 128 Hit Rating -> 128 Dodge Rating.
Obtained: Purchasable with 1650 Valor Points.

Weapon: [Malevolence]
Reforge: 91 Crit Rating -> 91 Dodge Rating
Obtained: Halfus Wyrmbreaker in Bastion of Twilight.

Relic: [Relic of Golganneth]
Reforge: 28 Haste Rating -> 28 Dodge Rating
Obtained: Purchasable with 700 Valor Points.

Additional Trinkets that you will want to pick up, should you need them:

Trinket: [Symbiotic Worm]
Reforge: Nothing.
Obtained: Magmaw in Blackwing Descent.

Trinket: [Mirror of Broken Images]
Reforge: Nothing.
Obtained: Exalted with Baradin's Wardens.

Trinket: [Vial of Stolen Memories]
Reforge: Nothing.
Obtained: Valiona in Bastion of Twilight.

Trinket: [Essence of the Cyclone]
Reforge: Nothing.
Obtained: Halfus Wyrmbreaker in Bastion of Twilight.

Notes:

There is very little choice when it comes to gearing your Bear at T11. Since our stat priorities are very clearly defined, there is only 1 piece of gear that fits those priorities per slot. In some cases, there's only even 1 option (Relic, Weapon). Talk about removing "choice" from gearing. Jeezus.

The two trinkets listed in the main set are what I would use for regular tanking. The additional trinkets fill niches that you may find uses for. Additionally, the BiS Heroic Level raid set will be identical to this one except with Heroic versions with the exception of the helm. The helm will be replaced with the T11 helm.

Team Waffle Podcast - Ep 1

Hey y'all,

I wanted to let you know that I finally finished the post-production Team Waffle's first podcast episode.

Get it here.

12/14/10

Arielle's Spreadsheet V1.0

So I did a spreadsheet. It shows the AP coeffecients for our threat abilities, except Mangle. I chose to ignore Mangle since it is far, far, far and away our best Threat ability, so modelling it is kind of pointless.

So what I've found so far while doing this, after hours of math:

1) Thrash does not currently consume Omen of Clarity procs. This has to be a bug.
2) The bleed portion of Thrash is affected by Armor. This is contrary to the very definition of a bleed. This has to also be a bug.
3) Pulverize scales like crap. Although since its only purpose is to grant 9% Crit, that doesn't really matter.
4) There's a breakpoint around 9500 AP where Thrash becomes better than Lacereate for Threat. However since Lacerate will trump Thrash for mitigation this won't really matter until possibly T13 or T14.
5) There is also a breakpoint around 20,000 AP where FFF becomes better than Lacerate for threat. However again since Lacerate is better for Mitigation, and that this also depends on the Spell Damage debuff existing, it doesn't have any practical application.
6) All of the Bear damage ability tooltips are incorrect, except FFF.

You can find the spreadsheet here. Let me know if you find anything or have any questions.

12/6/10

EJ = Sad Panda

Took EJ off my link list because their theorycrafting is mostly crap now.

Plus they use Rawr for choosing tank gear.

12/5/10

Gearing your pre-raid Bear Pt 2: Items

I've constructed a pre-raid gear list that has what I am pretty sure are the BiS items/enchants for a Bear. This list was constructed with the following restrictions:

1) No BoP profession specific items. This is not a "is Profession X better than Profession Y" debate.
2) No crafted items that require BoP materials. This means nothing that needs Chaos Orbs.
3) No enchants that need Maelstrom Crystals. I'm pretty sure they are not reliably obtainable outside of raiding, and since this is a pre-raid gearset, well, you see where I'm going with this.
4) Avoid Haste if it all possible. It is a terrible, terrible stat for Bears.
5) The least desirable secondary stat was reforged to Dodge Rating, regardless of what it was.
6) This is for maximum MITIGATION, not THREAT. If you are having threat issues when you start raiding (not likely) you can drop some of the Hit / Expertise reforges.

Gemming:

For the most part gem Agility, unless the socket bonus warrants something else. If you are having survivability issues (ie. not enough health), then switch to primarily gemming Stamina unless the socket bonus warrants it. You will still need 2 Yellow (+Dodge) gems to make your Meta work.

Reforging:

As previously mentioned, reforge the least valuable secondary stat to Dodge Rating.

Item List:

Helm: [Helm of Numberless Shadows]
Reforge: 72 Hit Rating -> 72 Dodge Rating
Obtained: Heroic Dungeon drop from High Priestess Azil in Stonecore.

Necklace: [Pendant of the Lightless Grotto]
Reforge: 44 Crit Rating -> 44 Dodge Rating
Obtained: Heroic Dungeon drop from Ozruk in Stonecore.

Shoulders: [Embrace of the Night]
Reforge: 52 Hit Rating -> 52 Dodge Rating
Obtained: Purchasable with 1650 Justice Points.

Back: [Cloak of Thredd]
Reforge: 44 Crit Rating -> 44 Dodge Rating
Obtained: Heroic Dungeon drop from Helix Gearbreaker in Deadmines.

Chest: [Vest of Misshapen Hides]
Reforge: 64 Crit Rating -> 64 Dodge Rating
Obainted: Heroic Dungeon drop from Erudax in Grim Batol.

Wrist: [Double Dealing Bracers]
Reforge: 44 Crit Rating -> 44 Dodge Rating
Obtained: Heroic Dungeon drop from Lord Walden in Shadowfang Keep.

Hands: [Stormbolt Gloves]
Reforge: 67 Haste Rating -> 67 Dodge Rating
Obtained: Exalted Reputation with Wildhammer Clan.

Waist: [Sash of Musing]
Reforge: 52 Expertise Rating -> 52 Dodge Rating
Obtained: Purchasable with 1650 Justice Points.

Legs: [Leggings of the Burrowing Mole]
Reforge: 64 Expertise Rating -> 64 Dodge Rating
Obtained: Purchasable with 2200 Justice Points.

Feet: [Boots of the Predator]
Reforge: 52 Hit Rating -> 52 Dodge Rating
Obtained: Heroic Dungeon drop from Baron Ashbury in Shadowfang Keep.

Ring: [Elementium Destroyer's Ring]
Reforge: 35 Crit Rating -> 35 Dodge Rating
Obtained: BoE from Jewelcrafting.

Ring: [Signet of the Elder Council]
Reforge: 50 Haste Rating -> 50 Dodge Rating
Obtained: Exalted Reputation with The Earthen Ring.

Trinket: [Leaden Despair]
Reforge: Nothing.
Obtained: Heroic Dungeon drop from High Priestess Azil in Stonecore.

Trinket: [Tia's Grace]
Reforge: Nothing
Obtained: Heroic Dungeon drop from Siamat in the Lost City of the Tol'Vir.

Weapon: [Seliza's Spear]
Reforge: 54 Crit Rating -> 54 Dodge Rating
Obatined: Heroic Dungeon drop from General Husam in the Lost City of the Tol'vir.

Relic: [Sandshift Relic]
Reforge: 25 Hit Rating -> 25 Dodge Rating
Obtained: Heroic Dungeon drop from Ascendant Lord Obsidious in Blackrock Caverns.

Gearing your pre-raid Bear Pt 1: Stats

There are a number of pre-raid gearing guides floating around out there. Some of them (like Ri's) are good. Some of the other ones (like people assuming parry-haste still exists) are not.

I've put together a gear guide for a "pre-raid" bear using Fasc's spreadsheet. You may not choose to believe me, but I've tried pretty much every viable combination including gems. I do not however claim it is perfect, and there may have been something I have overlooked. If you think something doesn't fit please do not hesitate to contact me and let me know (see the right hand side for how).

I've split this into two parts. Part 1 will discuss the various stats, what they do, and their relative values. Part 2 will have the actual gear list. So here weeee goooooooo!

Stats:

Agility:

Agility is the "bread n butter" stat of any Feral Druid, be they Cat or Bear. It increases Attack Power (AP), Critical Strike Chance, and Dodge %. The amount of Agility is mostly tied to the iLvL (Item Level) and quality (Uncommon / Rare / Epic) of the gear. There can be some variation but there usually isn't much. At entry-level raiding Agility is an amazing stat because it has such a huge impact on Savage Defense uptime and effectiveness. You will find yourself mostly gemming Agility in your gear, unless the socket bonus warrants otherwise. Actual stats below:

1 Agi = 2.5 AP (2.625 AP) [2.8875 AP]
1 Agi = 0.0030783% Crit (0.0032323%)
324.85 Agi = 1% Crit
1 Agi = 0.0041054% Dodge (0.0043106%)
243.58 Agi = 1% Dodge

Strength:

Strength is now the bastard step-sibling of Agility for a Feral Druid. It grants Attack Power but nothing else. In the past it actually granted more AP per point than Agility, but no longer. You will only find it on cross-class tanking accessories. However those accessories are generally sub-par when compared to an Agility-based accessory of the same level due to how awesome Agility is. For the most part avoid it like the plague unless the secondary stats on the item warrant it.

1 Str = 2.5 AP (2.625 AP) [2.8875 AP]

Stamina:

Stamina increases your health. It also has a side-effect of increasing the amount of Attack Power granted via Vengeance. So in a roundabout way it is a mitigation stat. However it is not as effective as actual mitigation stats like Mastery. Stamina is directly linked to the iLvL and quality of the item.

1 Sta = 17.1402 Health (17.99721)

Critical Strike Rating:

Critical Strike Rating increases the chance that you will critically hit an enemy. This makes it a valuable threat and mitigation stat for Bears as crits proc Savage Defense. It is generally the second most important secondary mitigation stat behind Mastery.

1 Crit Rating = 0.0055779% Crit
179.28 Crit Rating = 1% Crit

Haste:

Haste is garbage. Avoid it at all costs. It is the crappiest secondary stat for Bears by a factor of 4. STAY THE HELL AWAY FROM IT IF IT ALL HUMANLY POSSIBLE.

128.05701 = 1% Haste

Dodge Rating:

Increases your chance to Dodge. At a pre-raid level of gearing this will be the stat you Reforge to. Reforge everything except Mastery to Dodge. Mastery is the second most valuable secondary stat behind Dodge, and since every piece of gear will come with 2 secondary stats, you pick whatever isn't Mastery.

1 Dodge Rating = 0.005687% Dodge
176.71899 Dodge Rating = 1% Dodge

Hit Rating:

Increases the chance to hit your target. It also increases your White and Yellow crit caps. However that isn't something you have to worry about in a pre-raid environment. As Hit is only the 2nd least valuable secondary stat, reforge it into Dodge whenever possible. If you find yourself having threat problems, get more Expertise before you get more Hit.

Increases chance to hit.
120.109 Hit Rating = 1% Hit
1 Hit Rating = 0.0083256% Hit
8% Hit = 960.872 Hit Rating

Expertise Rating:

Expertise reduces the chance a mob will Parry or Dodge your attacks. Since Yellow attacks are on a "2-roll" system, it is actually more valuable for mitigation than Crit until you reach the Expertise "softcap" (6.5%). However since Expertise (specifically Expertise+Mastery) pieces are so rare, it isn't a stat you should be actively seeking out, let alone reforging/gemming for.

30.0727 Expertise Rating = 1 Expertise

Level 85 mob = 5.0% (Dodge) / 5.0% (Parry) = 601.454 (20) / 601.454 (20) Expertise Rating
Level 86 mob = 5.2% (Dodge) / 5.2% (Parry) = 631.527 (21) / 631.527 (21) Expertise Rating
Level 87 mob = 5.4% (Dodge) / 5.4% (Parry) = 661.599 (22) / 661.599 (22) Expertise Rating
Level 88 mob = 6.5% (Dodge) / 14% (Parry) = 781.890 (26) / 1684.071 (56) Expertise Rating

Mastery Rating:

Mastery increases the amount your Savage Defense bubbles absorb. This is great. You should be seeking it out on gear, and reforging whatever it comes with to Dodge.

179.28 Mastery Rating = 1 Mastery

Armor:

Armor decreases the amount of physical damage taken from attacks. It is directly tied to iLvL and quality of the item. You may see some items with a "green" value for their armor. If you see one of these, remember that the bonus portion of the armor does not get multiplied by the Bear armor modifier. The "regular" portion (which is directly tied to iLvL/quality) still does.

1 Armor = 3.2186 Armor (Bear + Thick Hide)
1 Armor = 3.282972 Armor (Bear + Thick Hide + Meta Gem)
Armor cap (75% DR) for Lvl88 Boss mobs = 97717.5 Armor

Your secondary stat priorities: Dodge > Mastery > Expertise(until softcap) > Crit > Hit = Expertise(after softcap) >>>>>>>>>> Haste.

This ends part 1.