I took quite a break from WoW during the summer - and famously told all of my friends that Blizzard had until Blizzcon (yes I did attend) to get me back.
Well they got me. Although you can mostly blame Darwog and Bingo (Suramar-US) for it.
I've also shelved my Death Knight indefinitely. Playing my Feral Druid is just infinitely more fun. Not to mention her gear is equal to or better than my DK's.
I haven't had any experience with the new ToC raid yet. However I have done the new 5 man, and I'm a bit dissapointed.
For 1, there's no way to skip the heinously long dialogue. Sure it's cool the first few times, but after that you just want to go afk for 5 minutes while the opening scene finishes.
Second it's absurdly easy. Seriously. Like so easy it's insulting. Granted my druid is decked in 213 gear or above, but it's still easy. I was hoping for something that provided something that looked like a challenge.
Third - for something so easy the rewards are wayyyyyyy too good. The tanking trinket is amazing, and the gear you can get from Heroic surpasses a lot of the Ulduar 10 gear.
Finally, you don't get badges in heroic mode. That's just dissapointing. Wth kind of use do I have for Champion's seals? Really?
Arg. I want Cataclysm!
A blog by Arielle - writer for The Inconspicuous Bear and World of Warcraft Theorycrafter.
Showing posts with label Death Knight. Show all posts
Showing posts with label Death Knight. Show all posts
9/4/09
3/31/09
Tanking as a Death Knight - Part 2a: Speccing - Blood
So how do you spec for tanking as a Death Knight? Other tanking classes just have one tree for tanking, Death Knights have 3. Each has their own niche, and each can perform equally well given ideal circumstances. Obviously some will be better in one area than another, but the idea is you pick whichever one suits your playstyle.
Personally I have used all 3 of the trees. I started out as Blood for 5 mans, and then switched to Unholy pre-Bone Shield nerf. After the nerf I stayed as Unholy for a little bit, and then went back to Blood for a long time. Now that we are working on Sarth + 2, I've gone back to Frost for Whelp tanking.
Any Death Knight tanking spec will start out with the 3 base tanking talents at the bottom of each tree - Blade Barrier, Toughness, and Anticipation. After you have those 3 you build up your points to your "36 point" tanking talent in your chosen tree. You will want a minimum of 50 points in 1 tree to pick up your "Expertise Talent".
Blood:
Your base spec will look something like this. There are a bunch of filler talents you have to take to get down to the 50 point level, and are completely optional. These include Bloodworms, Hysteria, and Bloody Vengeance. Some people like to pick up Rune Tap instead - I have never been a big fan of it personally, but it all comes down to taste and personal choice. From there you should have ~9 or so points leftover that you have to decide what to do with. Most people currently stick them in Frost to pick up Lichborne.
My old spec used to look like this. Some people liked to use the last 3 points to pick up Morbidity to strengthen what is arguably Blood's biggest weakness in AoE threat.
In 3.1 Blood will change somewhat. The base spec will change to something like this. Note the filler talents again of Bloody Vengeance, Sudden Doom, Hysteria and Mark of Blood. Those points can be placed in other talents as you so choose. The end spec might look something like this as Blood is being encouraged to put more points into Unholy than Frost. Again, a lot of these talents are optional and highly dependent upon your playstyle.
Personally I have used all 3 of the trees. I started out as Blood for 5 mans, and then switched to Unholy pre-Bone Shield nerf. After the nerf I stayed as Unholy for a little bit, and then went back to Blood for a long time. Now that we are working on Sarth + 2, I've gone back to Frost for Whelp tanking.
Any Death Knight tanking spec will start out with the 3 base tanking talents at the bottom of each tree - Blade Barrier, Toughness, and Anticipation. After you have those 3 you build up your points to your "36 point" tanking talent in your chosen tree. You will want a minimum of 50 points in 1 tree to pick up your "Expertise Talent".
Blood:
Your base spec will look something like this. There are a bunch of filler talents you have to take to get down to the 50 point level, and are completely optional. These include Bloodworms, Hysteria, and Bloody Vengeance. Some people like to pick up Rune Tap instead - I have never been a big fan of it personally, but it all comes down to taste and personal choice. From there you should have ~9 or so points leftover that you have to decide what to do with. Most people currently stick them in Frost to pick up Lichborne.
My old spec used to look like this. Some people liked to use the last 3 points to pick up Morbidity to strengthen what is arguably Blood's biggest weakness in AoE threat.
In 3.1 Blood will change somewhat. The base spec will change to something like this. Note the filler talents again of Bloody Vengeance, Sudden Doom, Hysteria and Mark of Blood. Those points can be placed in other talents as you so choose. The end spec might look something like this as Blood is being encouraged to put more points into Unholy than Frost. Again, a lot of these talents are optional and highly dependent upon your playstyle.
3/30/09
Tanking as a Death Knight - Part 1: What's a Death Knight?
What is a Death Knight?
A Death Knight is a plate wearing class that can tank and DPS with any of its 3 trees with varying degrees of success depending on the situation. Each tree has its own specialization and style of tanking. There is no "best" tree (although some would argue otherwise) - you just need to pick the one you like the most.
Blood:
The current focus of Blood is physical damage combined with the ability to self heal through talents. This is mostly staying the same in 3.1. In its current incarnation Blood has great single target threat, but rather lackluster AoE threat. This will change with 3.1 and the removal of Lichborne as a tanking cooldown - together with the changes to Unholy will greatly improve the AoE threat of Blood. On top of that, Blood receives a huge single target increase from the changes to Sudden Doom, and the bonus disease damage changes to Heart Strike and Obliterate.
Frost:
Frost is focussed on mitigation and Frost damage (duh!). It has the best overall physical mitigation of the 3 trees, together with great single and AoE threat. In 3.1 this largely stays the same. Some talents are getting changed, but the overall focus and threat abilities are staying the same.
Unholy:
Unholy has the best magic mitigation of the three, but the poorest ability to deal with physical damage. On Live right now, Unholy also suffers from horrible single target threat compared to the other trees, but extreme AoE threat from Unholy Blight, reduced CD on Death and Decay, and long disease duration. All of this is largely staying the same in 3.1 - however Scourge Strike is being buffed to take care of the single target threat problem.
All in all, you have to try each of the 3 trees and decide which one you like the most.
A Death Knight is a plate wearing class that can tank and DPS with any of its 3 trees with varying degrees of success depending on the situation. Each tree has its own specialization and style of tanking. There is no "best" tree (although some would argue otherwise) - you just need to pick the one you like the most.
Blood:
The current focus of Blood is physical damage combined with the ability to self heal through talents. This is mostly staying the same in 3.1. In its current incarnation Blood has great single target threat, but rather lackluster AoE threat. This will change with 3.1 and the removal of Lichborne as a tanking cooldown - together with the changes to Unholy will greatly improve the AoE threat of Blood. On top of that, Blood receives a huge single target increase from the changes to Sudden Doom, and the bonus disease damage changes to Heart Strike and Obliterate.
Frost:
Frost is focussed on mitigation and Frost damage (duh!). It has the best overall physical mitigation of the 3 trees, together with great single and AoE threat. In 3.1 this largely stays the same. Some talents are getting changed, but the overall focus and threat abilities are staying the same.
Unholy:
Unholy has the best magic mitigation of the three, but the poorest ability to deal with physical damage. On Live right now, Unholy also suffers from horrible single target threat compared to the other trees, but extreme AoE threat from Unholy Blight, reduced CD on Death and Decay, and long disease duration. All of this is largely staying the same in 3.1 - however Scourge Strike is being buffed to take care of the single target threat problem.
All in all, you have to try each of the 3 trees and decide which one you like the most.
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