A blog by Arielle - writer for The Inconspicuous Bear and World of Warcraft Theorycrafter.
2/8/11
11/5/10
OMG MORE SKY FALLING QQQQ
This week we had two epic batches of "QQQQQQQQQQQQ", and one justified concern from the Feral community. One of them was vaguely justified, however it was based on false and/or incomplete information. The other epic one was completely unjustified and makes me /facepalm. The third is definitely justified and just confuses the hell out of me why it would even happen.
Change #1: Abilities based off of weapon damage (like "% weapon damage") now scale. Everyone thought that the abilities were being uber nerfed. However within 10-15 minutes it was clarified to be scaling (like spells) from 1 - 85. I saw at least 6 Feral rage threads within 15 minutes when this showed up on MMO-Champion. All of them made me /facepalm
Change #2: Leader Of the Pack Self Heal changed from 8% heal to 4% heal. This is in line with other self-healing ability nerfs to DKs and Warriors. At most it hurts soloing. Oh noes. At the root of it it's a scaling issue with huge health pools. Self healing for 12k every 6 seconds is kind of an absurd proposition, even if your max health is 150k.
Change #3: Leader Of the Pack mana return reduced from 8% to 4%. This is ridiculous. This basically kills Feral PvP outright. Unless mana pools somehow double without increasing spell costs (which is impossible) this makes any sort of competitive Feral PvP impossible. I think this was either a typo, or an over zealous coder hitting both numbers without intending to. I fully expect it to be reversed.
That's your Feral changes for this week.
10/25/10
Blizzcon: Question Reactions
Credit to MMO-Champion for making it convenient for me to see the Q&A so I don't have to re-watch all of the panels.
- I'm really excited about 5mans actually requiring skill. I'm also excited that the CC changes made in Wrath will make it so that most classes will be able to CC effectively.
- In-Game AtlasLoot continues the vein of Blizzard adopting community mods into the stock UI.
- "Cutting out the suck" of Classic Dungeons earned massive approval, mine too. So much of the suck of Classic Dungeons makes me aggro.
"Are we going to see another caster legendary weapon that isn't a mace?"
I think it is actually the caster's turn to see a Legendary, and you can even make it cross-class if you make it a Dagger or Staff. Granted I would rather see a Feral weapon, but I think I can survive without one.
"That said [Vengeance] shouldn't feel mandatory."
This made me very, very, very, very, very, very, very angry. I actually made an absurdly vulgar tweet about it. Vengeance is extremely mandatory for raiding, especially at 80. When you have Mages that can pull 15k dps without even trying too hard, Vengeance is most definitely required.
At best on a spank-n-tank fight Mages end with around 75% of my threat. If I didn't have Vengeance, they would pull every 5 seconds. To be fair I suspect that DPS and TPS are balanced around 85, but still. That's a blatantly false statement with the information I have available right now.
Wild Mushrooms, currently it does a lot of damage if you stack 3 on top of each other. It has a small range though, and the targeting makes it a bit hard to stack on them. Are there any plans to change it at all?
They completely dodged this question. It was asked by a Balance Druid that wanted to know if there were any plans to make the spell easier to use. Granted the answer of "Ferals use it to pull adds" was kinda interesting. However, when a Moonkin asks you directly "This spell is terrible to use for DPS, can we make it easier?" It's generally a good idea to answer it.
[NomNomNom's] an internet meme that will be less funny in a year, and will embarrass us in 3 years.
Ok, now at least I understand. Granted I was in love with the name "NomNomNom" when it was first announced as a talent name. However I understand their reasoning.\
Hunters are the only class in the game with a minimum range. This hurts us a lot in raids. They can stand directly in front of you, they can repeatedly stand in front of you and use a ranged attack, why can't Hunters do the same thing and stack near the boss?
This guy was an idiot. You would've have to have heard his voice to understand why, but he's stupid. You can't shoot a bow at something that's right in front of you. Deal with it. Scrub.
I love what you guys have done with WoW, I love that there's a lot of strong female chars, though I wonder if we can have some that didnt look like they came out of a Victoria's Secrets catalogue?
Which catalogue would you like them step out of then? We feel ya, we want to vary our female chars more in the future. So yeah we'll pick different catalogues.
I had mixed feelings about this. While on one level I agree with the person who posed the question, and I felt the response from the devs was a bit chauvanistic, I then sat down to think about it. The only really "badly" dressed women are the badguys. All of the PCs are basically fully clothed in armor, and Jaina is pretty darn conservatively dressed. Granted characters like Alexstraza are pretty revealing, but they're dragons. They're allowed.
That said, I wouldn't really mind if things changed.
That's all for now. You can expect kill videos and fun stuff once Cata launches and I get to 85.
4/28/09
Minor Vacation
A lot of new information to cover, and I'll start with what is probably most dear to my heart - Feral PvP.
This is the build I use.
Note that for starters it's a Mangle build. You don't get *that* much additional benefit by using Shred over Mangle, yet you manage to lose 8 talent points. I don't like that.
I'm currently in 2 Hateful, 2 Deadly, and still holding on to a few Eviscerator pieces (which I will be replacing soon enough).
I stayed out of Season 5 completely after finding out how broken it was. It was nigh impossible to improve to get any better gear to make yourself improve more. On top of that, Pally + DK was pretty much an autowin.
Now I'm doing 2s with a DK, and 3s with a Rogue and DPriest. We didn't actually manage to make any time for 3s this week, but we did get in ~17 games in with our 2s team. Most of it was spent with my partner figuring out how / when to use all his buttons (the same reason I stopped PvPing on my DK). However once we got it down we did fairly well - even against DK/Pally.
In BGs I can pretty much 1v1 anything. The only things I can't reliably kill are DPriests, RShamans, and RDruids. That is mostly because I haven't gotten my rotation down quite well enough against those particuarly opponents. Against any DPS class I can pretty much tear them to shreds, unless a Mage pops every single cooldown in existence to kill me.
Melee DPS are especially yummy to kill. And getting sweet revenge on Warlocks is sweet.
I'll have more on Ulduar in the coming days.
4/5/09
Prmal Joke
I was really excited about the new talent "Primal Gore" that is going to allow Lacerate and Rip the chance to crit. Then I learned it has a pre-requisite of "Rend and Tear". That ended the thrill for me.
From what I can tell Primal Gore is being designed as a PvE only DPS boost. Now the question you will have in response to this is "Why the heck do you think that?" The answer is fairly simple: Shred.
As it currently stands, in order to take Rend and Tear, you have to sacrifice either utility or survivability. On top of that, if you do that 5 points into Rend and Tear you might as well sink an extra 2 into Shred (-18 Energy cost) so you can actually use that ability. So we're essentially talking a whopping 8 talent points for Lacerate and Rip crits in PvP. 8! Here's a summary of what you have to lose in order to get that one talent:
1) Master Shapeshifter (2 Points): -4% Crit in Cat form and -4% Damage in Bear. I like it for the crit and extra combo point generation - allows for easier Savage Roar upkeep (which is infinitely more important than any other finisher).
2) Natural Shapeshifting (3 Points): +30% Shift Cost. This might not be a such a big deal - except with this and Primal Tenacity you will be down to a 224 mana cost Cat or Bear form. 224. That's it. I don't know about you, but I like having mana available to Cyclone, Roots, Heal, etc.
3) Thick Hide (3 Points): -10% Armor. This is probably the first one I would lose if I had a choice - although I would really rather not at all. I like the survivability.
4) Natural Instincts (2 Points): -20% Healing in Cat, -70% Agi as Healing Power. No. This is such a huge survivability talent I would never give it up under any circumstances.
So I'm forced to pick 8 of those 10 points and throw them away for a talent I would never use anyway if I had Rend and Tear (if you have R&T you better be using FB and not Rip)? You have got to be kidding me.
Make the pre-requisite Imp. Mangle like it should be.
4/4/09
I love eating things.
Or to be more accurate, my Druid loves eating things. I never could get a handle on PvP on my Death Knight (my brother managed to, heh) but I've always loved playing as a Feral Druid. Initially I was skeptical because of the massive changes to Feral Druids. However after Blizzard finally realized that tiny mana pools were actually a HUGE problem for Ferals, and gave us epic reduced shifting costs, we got our utility back.
Now we actually can shift in and out as necesarry, heal ourselves, etc.
I've also come to realize that Feral Druids do incredibly powerful DPS in a PvP setting. Once I had Savage Roar up I was getting 3k crit Mangles on a Shaman. A Shaman. 6.5k Ferocious Bites were also very common on clothies. Not to mention the fact that we have a 3min cd "I Win" button against Warlocks. Not like I ever needed one before but ever since it was released in Pre-BC it was just amusing.
Oh and this is all in 187 Blues or worse except my weapon (Titansteel Destroyer) and Hateful Bracers.
It scares me to think what will happen once I actually have some gear.